My program doesn't have bugs. It just develops random features.


From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
Actor >> Triggers (UT) >> FadeViewTrigger

This actor, when triggered by a player, causes his view to gradually fade out into darkness. There are only two places where this actor is known to have been used:

  • The end of the CityIntro.unr map that starts when Unreal Tournament loads.
  • The end of each map in the Operation: Na Pali demo (a project to make a second Unreal Mission Pack). (Note: In the final Operation: Na Pali version (1.2), it is no longer used, instead being replaced with a "fadeoutteleporter").

This actor is primarily of cinematic use in Unreal Tournament. Few mappers will have the need to use it, but it is still an interesting thing for them to know.