I don't need to test my programs. I have an error-correcting modem.
This mutator makes players fatter or thinner depending on the ratio of the number of times they die to the number of times they get a kill. Everytime a player scores a kill the player will get a little fatter. Everytime a player dies they will get a little thinner.
This mutator simply makes good players easier to see - it doesn't change the size of the player's collision cylinder.
Methods Inherited From Mutator
- ScoreKill (Pawn (UT) Killer, Pawn (UT) Other)
- This function is responsible for making players fatter and thinner. It does this by changing the Actor.Fatness property. For each kill a player will get 10 "units" fatter up to a maximum of 255. For each death a player will get 10 "units" thinner down to a minimum of 60. Just for reference the default value for Fatness is 128.