I don't need to test my programs. I have an error-correcting modem.
This is an actor used to mark a place that any AI-controlled Pawn (UT) will be afraid of. The Pawn will become afraid of this location immediately as it touches the FearSpot. However, for the FearSpot to be effective, there should not be any paths running through the area where the FearSpot is located.
- bool bInitiallyActive
- This is just to tell the actor that it should be working if it is active and not working if it isn't. Triggering this actor will toggle it on and off.