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Legacy:GUIFont
From Unreal Wiki, The Unreal Engine Documentation Site
GUIFont is used to give a single pipeline for handling fonts at multiple resolutions while at the same time supporting resolution independant fonts (for browsers, etc).
Properties[edit]
- string KeyName
- This is the name used for lookup.
- bool bFixedSize
- If true, only FontArray[0] is used.
- array<string> FontArrayNames
- Holds all of the names of the fonts.
- array<Font> FontArrayFonts
- Holds all of the fonts.
Methods[edit]
- Font GetFont( int XRes ) [native,event]
- Returns the font for the current resolution.
- Font LoadFontStatic( int i ) [static]
- Dynamically loads a font from default.FontArrayNames into default.FontArrayFonts and returns it.
- Font LoadFont( int i )
- Dynamically loads a font from FontArrayNames into FontArrayFonts and returns it.
Known Subclasses[edit]
- UT2DefaultFont
- UT2HeaderFont
- UT2IRCFont
- UT2LargeFont
- UT2MenuFont
- UT2MidGameFont
- UT2ServerListFont
- UT2SmallFont
- UT2SmallHeaderFont