Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
From Unreal Wiki, The Unreal Engine Documentation Site
UT2003 :: GUI >> GUIComponent >> GUIListBase >> GUIVertList >> GUIList >> GUIScrollText (Package: XInterface)
This class is really only used as part of a GUIScrollTextBox.
- bool bClickText
- Upon clicking on this text box, fill in ClickedString field.
- bool bNoTeletype
- Dont do the teletyping effect at all.
- bool bRepeat
- Should the sequence be repeated ?
- float CharDelay
- This is the delay between each character. Regardless of this property characters are never displayed faster than 1 char per frame.
- string ClickedString
- Filled in (if bClickText is true) when user clicks on a word.
- float EOLDelay
- This is the delay to use when reaching end of a line.
- float InitialDelay
- Initial delay after new content was set.
- int MaxHistory
- Maximum number of rows. Only used in conjunction with NewText. 0 indicates no limit.
- string NewText
- New text to add at the end of the current text.
- float RepeatDelay
- This is used after all the text has been displayed and bRepeat is true.
- string Separator
- Line separator to use.
- bool bNewContent
- This is set when new text content has been set for the control.; bool bStopped : Tells when the sequence has stopped animating (can be rushed by clicking ?)
- string Content
- This is the content to display in 1 single string.
- int oldWidth
- Last width of the display area.
- eScrollState ScrollState
- What was the last action we did.
- int VisibleChars
- How many chars in the last displayed line are visible.
- int VisibleLines
- This is the number of visible lines.
- OnEndOfLine ( )
Inherited From GUIComponent
- Timer ( )
- EOLDelay is the end of line delay, it will wait that long until display text on the next line.
- EndScrolling ( )
- string GetWordUnderCursor ( )
- InitComponent (GUIController MyController, GUIComponent MyOwner)
- bool InternalOnClick (GUIComponent Sender)
- bool InternalOnKeyEvent (out byte Key, out byte State, float delta)
- bool InternalOnKeyType (out byte Key, optional string Unicode)
- Restart ( )
- SetContent (string NewContent, optional string sep)
- bool SkipChar ( )
- Stop ( )