I'm a doctor, not a mechanic
Legacy:Graham
From Unreal Wiki, The Unreal Engine Documentation Site
Messing around in unreal.
Eye Candy:[edit]
Heat Distortion Effects [in progress][edit]
I've been trying to create a nice distortion effect for flames / plasma for some tme now using scripted textures and plane meshes. I need to work out some scaling / FOV problems.
"Wet" BumpMapping [in progress][edit]
Pushing IceTextures to their extreme. Using custom static meshes and complex shaders + custom pawn code to create a dynamic effect that resembles a "wet" or icy surface.
Better Invisibility [in progress][edit]
Using the same priciples of my distortion effect, but applied to a player's skin to recreate a "predator" type invisibility effect.
Fun With Bio Rifles:[edit]
Caustic BioRifle [complete][edit]
- Primary
- Launches a flaming glob.
- Secondary
- Charges up a flaming glob.
- Notes
- Globs do not merge.
Bouncy BioRifle [in progress][edit]
- Primary
- Launches a bouncing glob.
- Secondary
- Charges up a "hunting" glob. Hunting globs bounce to the closest player.
- Notes
- Having real problems with the hunting globs.
Mutators Coding:[edit]
Devil May Cry Items [Complete w/ minor revisions outstanding][edit]
Replaces the ordinary pickups with ones inspired by the playstation 2 game by Capcom, Devil May Cry.
function GetBestPawn() { local Pawn P; local float Dist; for (P = level.pawnlist; P != None && (Target == none || VSize(P.Location - Location) < Dist); P=P.nextpawn) { Dist = VSize(P.Location - Location); P = Target; } }