I'm a doctor, not a mechanic

Legacy:Health

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Revision as of 17:53, 25 November 2006 by Fyfe (Talk)

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UT :: Actor (UT) >> Inventory (UT) >> Pickup (UT) >> Health (Package: UnrealShare)

Upon pickup, increases a player's Health by HealingAmount.

Properties[edit]

int HealingAmount 
Amount to increase a player's health by. Will not cause health to exceed default value (ie go over 100, the default player full health) unless bSuperHeal = True. Default value is 20.
bool bSuperHeal 
If True, allows Health + HealingAmount to exceed default Health up to twice the default value.

Known Subclasses[edit]

Health
 +- Bandages – (HealingAmount = 5)
 +- NaliFruit
 +- SuperHealth – (HealingAmount = 100, bSuperHeal = True)