Gah - a solution with more questions. – EntropicLqd

Legacy:InterestPoint

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Postal 2 :: Object >> Actor >> Keypoint >> InterestPoint (Package: Postal2Game)

Marks the start of things, like a possible business interest, a sign to look at, or a chair to sit in.

Properties[edit]

EActionType ActionType 
What pawns do when they hit this point
bool bAllowConsecutiveReturns 
Doesn't matter if the same pawn uses this several times in a row
bool bExcludes 
Defaults to false so that only ConcernedClasses can use this. If true, excludes ConcernedClasses and allows all others
class ConcernedBaseClass 
Below this nothing is even considered allowed to use this point
class ConcernedClasses 
Actor class we're concerned about. Used to restrict or allow certain types of pawns
float InterestLevel 
how interesting this thing is
Name InterestTag 
Tag of interest actor, like a sign, or something at a store.
Name LinkToTag 
Tag of actor you will walk to when this interest is over
ELinkType LinkType 
What to do with the LinkActor
int MaxAllowed 
maximum number of pawns allowed to use this interest
int TotalUsersLimit 
how many successful users we can have before this is destroyed
int WaitTimeMax 
maximum time to sleep before you do the next action
int WaitTimeMin 
minimum time to sleep before you do the next action

Enums[edit]

EActionType[edit]

IDT_StopAndWait 
just stare in the direction you were already looking for a given amount of time
IDT_LookAt 
Look at the interest for a given time
IDT_Laugh 
Laugh at the interest
IDT_Clap 
Clap at the interest
IDT_Smoke 
(unused?) find a spot and start smoking
IDT_AccostInterest 
Person who touches the interest point yells at the interest
IDT_InterestAccostsYou 
Interest pawn yells at the person who touches this keypoint
IDT_Puke 
puke at the interest actor
IDT_Dance 
Dance in this spot
IDT_PlayArcadeGame 
Play the arcade game that is your interest actor
IDT_KeyboardType 
Type at this point that is your interest actor

ELinkType[edit]

LT_WalkTo 
Walk to our link
LT_RunTo 
Run to our link
LT_WalkToIgnoreIPs 
Walk to our link, but don't use it
LT_RunToIgnoreIPs 
Run to our link, but don't use it
LT_ForceUse 
Stay where we are and use the link now

Related Topics[edit]


Category:Legacy Class (P2)
Keypoint Class Hierarchy (P2)