Mostly Harmless
Difference between revisions of "Legacy:JumpMatch"
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===Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]=== | ===Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]=== | ||
; bool CheckReplacement ([[Legacy:Actor (UT)|Actor (UT)]] Other, out byte bSuperRelevant) : This function returns <tt>false</tt> every time an object of type [[Legacy:UT_JumpBoots|UT_JumpBoots]] is encountered. This effectively removes all jump boots from the game. | ; bool CheckReplacement ([[Legacy:Actor (UT)|Actor (UT)]] Other, out byte bSuperRelevant) : This function returns <tt>false</tt> every time an object of type [[Legacy:UT_JumpBoots|UT_JumpBoots]] is encountered. This effectively removes all jump boots from the game. | ||
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+ | [[Legacy:Jumpzone|Jumpzone]] | ||
[[Category:Legacy Class (UT)|{{PAGENAME}}]] | [[Category:Legacy Class (UT)|{{PAGENAME}}]] |
Latest revision as of 16:01, 29 December 2004
This mutator provides every player within the game the ability to jump extremely high. This is a similar effect to that obtained when wearing jump boots, but does have slightly different behaviour.
Methods[edit]
Inherited From Actor (UT)[edit]
- PostBeginPlay ( )
- If this game is a subclass of DeathMatchPlus then set the bJumpMatch property to true.
The bJumpMatch property is interrogated within the function DeathMatchPlus.PlayerJumpZScaling(). This function returns a Z scaling of 3 if the bJumpMatch property if true.
The Assault.InitGame( string Options, out string Error ) function explicity sets the bJumpMatch property to false.
Inherited From Mutator (UT)[edit]
- bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant)
- This function returns false every time an object of type UT_JumpBoots is encountered. This effectively removes all jump boots from the game.