Mostly Harmless

Difference between revisions of "Legacy:JumpMatch"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
 
Line 10: Line 10:
 
===Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]===
 
===Inherited From [[Legacy:Mutator (UT)|Mutator (UT)]]===
 
; bool CheckReplacement ([[Legacy:Actor (UT)|Actor (UT)]] Other, out byte bSuperRelevant) : This function returns <tt>false</tt> every time an object of type [[Legacy:UT_JumpBoots|UT_JumpBoots]] is encountered.  This effectively removes all jump boots from the game.
 
; bool CheckReplacement ([[Legacy:Actor (UT)|Actor (UT)]] Other, out byte bSuperRelevant) : This function returns <tt>false</tt> every time an object of type [[Legacy:UT_JumpBoots|UT_JumpBoots]] is encountered.  This effectively removes all jump boots from the game.
 +
 +
----
 +
 +
[[Legacy:Jumpzone|Jumpzone]]
  
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT)|{{PAGENAME}}]]

Latest revision as of 16:01, 29 December 2004

UT :: Actor (UT) >> Info (UT) >> Mutator (UT) >> JumpMatch (Package: Botpack)

This mutator provides every player within the game the ability to jump extremely high. This is a similar effect to that obtained when wearing jump boots, but does have slightly different behaviour.

Methods[edit]

Inherited From Actor (UT)[edit]

PostBeginPlay ( ) 
If this game is a subclass of DeathMatchPlus then set the bJumpMatch property to true.
The bJumpMatch property is interrogated within the function DeathMatchPlus.PlayerJumpZScaling(). This function returns a Z scaling of 3 if the bJumpMatch property if true.
The Assault.InitGame( string Options, out string Error ) function explicity sets the bJumpMatch property to false.

Inherited From Mutator (UT)[edit]

bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant) 
This function returns false every time an object of type UT_JumpBoots is encountered. This effectively removes all jump boots from the game.

Jumpzone