Cogito, ergo sum
Legacy:Jumper
From Unreal Wiki, The Unreal Engine Documentation Site
Jumpers will trigger a ScriptedPawn to jump when it collides with the Jumper actor.
Possible uses could include making bots perform wall slides. :)!
Properties[edit]
These are the properties and their default values:
- bOnceOnly = True/False
- Determines whether the Jumper can be triggered more than once.
- JumpZ = Float
- This is the height in UU the Pawn will Jump. Can be set higher than the Pawn's own maximum jump height (For UT bots this is 300 UU).
- LimitedToClass = Class
- The Actor Class that is affected by the Jumper. Should be a SubClass of ScriptedPawn and preferably something that jumps. (Usually not Slith or those weird squid things.) (This doesn't actually appear to work)
Extending[edit]
Since the Class Selection (LimitedToClass) doesn't appear to work, I've had a go at making a new class of Jumper that affects bots in UT.
See UT_Jumper