My program doesn't have bugs. It just develops random features.

Legacy:Jumper

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UT :: Actor (UT) >> Triggers (UT) >> Jumper (Package: UnrealShare)

Jumpers will trigger a ScriptedPawn to jump when it collides with the Jumper actor.

Possible uses could include making bots perform wall slides. :)!

Properties[edit]

These are the properties and their default values:

bOnceOnly = True/False 
Determines whether the Jumper can be triggered more than once.
JumpZ = Float 
This is the height in UU the Pawn will Jump. Can be set higher than the Pawn's own maximum jump height (For UT bots this is 300 UU).
LimitedToClass = Class 
The Actor Class that is affected by the Jumper. Should be a SubClass of ScriptedPawn and preferably something that jumps. (Usually not Slith or those weird squid things.) (This doesn't actually appear to work)

Extending[edit]

Since the Class Selection (LimitedToClass) doesn't appear to work, I've had a go at making a new class of Jumper that affects bots in UT.

See UT_Jumper