I love the smell of UnrealEd crashing in the morning. – tarquin
Legacy:KActor
From Unreal Wiki, The Unreal Engine Documentation Site
Use the KActor to make objects behave with Karma real-world physics. KActors can be linked together with KConstraint actors to form chains. To quote the script - Just a handy class to derive off to make physics objects.
Properties[edit]
Main[edit]
- bool bOrientImpactEffect
- class<Actor> ImpactEffect
- float ImpactInterval
- The frequency between inpact sounds
- array<Sound> ImpactSounds
- List of sounds on actor impact. A random one will be played on an impact.
- float ImpactVolume
- Volume of the impact sounds
Karma[edit]
- bool bKTakeShot
Hidden[edit]
- float LastImpactTime
- Recorded time of the last impact
Known Subclasses[edit]
Engine.KActor +-Engine.KConstraint | +Engine.KBSJoint | +Engine.KCarWheelJoint | +Engine.KConeLimit | +Engine.KHinge +-Engine.KTire +Vehicles.BulldogTire
Related Topics[edit]
- Karma
- KActor Replication: Making KActors work better in multiplayer.
- XTra_KrazzY/KActorSound: Making KActors work realisticly with dynamic sounds.
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