Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:Keyboard Shortcuts
Related pages:
- Selecting Surfaces for more detail on surface shorcuts
- UnrealEd Interface
Mouse Click Shortcuts[edit]
Shortcut | Description |
A + mouse click |
Add actor there. |
L + mouse click |
Add light there. |
Alt + mouse drag item |
Duplicate item. |
Shift + click on BSP surface |
Apply material. |
Shortcut Keys[edit]
Shortcut | Description |
Delete |
Delete selected actors |
Home |
Go to selected actor |
1 , 2 , 3 |
Slow, medium, and fast movement speed. |
F1 |
Help |
F4 |
Actor properties |
F5 |
Surface properties |
F6 |
Level properties |
F7 |
Compile changed scripts |
F8 |
Rebuilder |
B |
Toggle brush visibility in the current viewport |
E |
Toggle event lines in the current viewport (Does this do anything?) |
F |
Toggle fog visibility in the current viewport (Does this do anything?) |
H |
Toggle actor visibility in the current viewport |
K |
Toggle backdrop visibility in the current viewport (Does this do anything?) |
O |
Toggle volume visibility in the current viewport |
P |
Toggle player controls or realtime update of the viewport |
S |
Toggle selection highlight in the current viewport |
T |
Toggle terrain visiblity in the current viewport |
W |
Toggle static mesh visibility in the current viewport |
Shift-A |
Select all actors |
Shift-B |
Select all surfaces belonging to the selected surfaces' brushes |
Shift-C |
Select adjacent coplanar polygons |
Shift-D |
Duplicate selected actors |
Shift-F |
Select adjacent floors |
Shift-G |
Select surfaces belonging to the selected surfaces' groups |
Shift-I |
Select surfaces with items matching the selected surfaces' items |
Shift-J |
Select all adjacent surfaces (flood-fill) |
Shift-L |
Look ahead in the current viewport (no pitch or roll) |
Shift-M |
Memorize selected surfaces |
Shift-N |
Select none |
Shift-O |
Select surfaces from intersection of selected surfaces and memory |
Shift-P |
Select all surfaces |
Shift-Q |
Reverse the set of selected surfaces |
Shift-R |
Recall memorized surface selection |
Shift-T |
Select all surfaces which use the current texture |
Shift-U |
Select union of selected surfaces and memorized surfaces |
Shift-W |
Select adjacent wall surfaces (flood-fill) |
Shift-X |
Select exclusive or of selected surfaces and memorized surfaces |
Shift-Y |
Select adjacent slanted surfaces |
Shift-Z |
Select none |
Ctrl-A |
Add brush to world |
Ctrl-B |
Load brush |
Ctrl-C |
Copy |
Ctrl-D |
Deintersect brush with world |
Ctrl-E |
Save as |
Ctrl-L |
Save level |
Ctrl-O |
Load level |
Ctrl-P |
Play level |
Ctrl-N |
Intersect brush with world |
Ctrl-R |
Redo |
Ctrl-S |
Subtract brush from world |
Ctrl-V |
Paste |
Ctrl-W |
Duplicate |
Ctrl-X |
Cut |
Ctrl-Z |
Undo |
Mychaeel: This list is highly redundant with Selecting Surfaces. Before I bother to reorganize it to make it clearer, any objections to simply deleting the duplicate stuff?
Tarquin: I can see reasons in favour or both options... :)
Mychaeel: I think adding a link from Selecting Surfaces to here is the best option – the list can still be printed or viewed as a whole and no information coherence is lost. The problem with content duplication (which is a Bad Thing, according to your own words) is that duplicated content tends to become inconsistent.
Tarquin: urg... no, that wasn't me, that was my evil twin!!! Yeah, I'd say keep this complete list for reference, and Selecting Surfaces as a reference for surface manipulation, and extra detail should go there.
neilthecellist: Any possibility of including all the shortcuts? Forgive me if there is already page that includes mouse and keyboard shortcuts.