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Difference between revisions of "Legacy:LastManStanding"
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMatchPlus|DeathMatchPlus]] >> LastManStanding (Package: BotPack)}} | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> [[Legacy:GameInfo (UT)|GameInfo (UT)]] >> [[Legacy:TournamentGameInfo|TournamentGameInfo]] >> [[Legacy:DeathMatchPlus|DeathMatchPlus]] >> LastManStanding (Package: BotPack)}} | ||
− | Last Man Standing is | + | Last Man Standing...well, if you don't know what the game type is, you've spend WAY too much time in UnrealEd and not enough in UT :P |
− | + | Last Man Standing is a gametype in which players attempt to survive instead of kill. The players start with a number of lives instead of a fraglimit and attempt to be the last one left with at least one life. | |
− | ==Properties== | + | ==Properties == |
; string AltStartupMessage (localized) : Displayed for players who entered the game after 15% of the total possible frags in the game have been made. Those players will join as spectators. | ; string AltStartupMessage (localized) : Displayed for players who entered the game after 15% of the total possible frags in the game have been made. Those players will join as spectators. | ||
; bool bHighDetailGhosts (config) : "Ghosts" are players that have no more lives left. If this is set to true, ghosts don't become invisible like regular spectators. ''(Gotta test this...)'' | ; bool bHighDetailGhosts (config) : "Ghosts" are players that have no more lives left. If this is set to true, ghosts don't become invisible like regular spectators. ''(Gotta test this...)'' |
Revision as of 02:06, 20 March 2003
UT :: Actor (UT) >> Info (UT) >> GameInfo (UT) >> TournamentGameInfo >> DeathMatchPlus >> LastManStanding (Package: BotPack)
Last Man Standing...well, if you don't know what the game type is, you've spend WAY too much time in UnrealEd and not enough in UT :P
Last Man Standing is a gametype in which players attempt to survive instead of kill. The players start with a number of lives instead of a fraglimit and attempt to be the last one left with at least one life.
Properties
- string AltStartupMessage (localized)
- Displayed for players who entered the game after 15% of the total possible frags in the game have been made. Those players will join as spectators.
- bool bHighDetailGhosts (config)
- "Ghosts" are players that have no more lives left. If this is set to true, ghosts don't become invisible like regular spectators. (Gotta test this...)
- int Lives
- Amount of lives each player has at the start of the match. Set to 10 if FragLimit isn't set, otherwise set to FragLimit.
- PlayerPawn LocalPlayer
- The local PlayerPawn.
- int TotalKills
- Total number of kills already made in this match.
- int NumGhosts
- Number of players without any lives left.