Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:LegalAssassin
From Unreal Wiki, The Unreal Engine Documentation Site
They say that revolutionaries are not like normal people. But what then, may I ask, is the price for immortality?
Anthony Byrne's "Meeting Che Guevara and the Man from Maybury Hill" by Igloo Films (2002)
Contents
Projects[edit]
- Lying on the couch watching TV
- School, the never ending project
- Researching WW2 - British weapons is the main thing at the moment
Skills of Importance to Game Design[edit]
Basic[edit]
- History, most ages (expert knowledge on WW2)
- Geography/Geology (intermediate)
- Using search engines (some people aren't capable of this, it seems)
- Creation of realistic enviroments/Reproduction of reality/Scale modelling
- You name it
Computers/Game Design[edit]
- Unreal Ed 2.0 and 3.0 (expert/intermediate knowledge respectively)
- Modelling (Fully compatible with Milkshape)
- Unwrapping (LithUnwrap, simple stuff)
- Skinning (skilled to intermediate)
- Creating Textures (mostly from photos)
- Beta testing
- Sound Creation (Basic knowledge, can do advanced things using luck)
- Web design (HTML coding, some CSS, intermediate)
Past team positions[edit]
- Beta testing - JailBreak
- Level Design - Night's Edge mod
- Level Design/Beta testing/Historian - The Third Reich - BAD TEAM
- Unknown (perhaps betatesting?) - AirfightUT
- Modelling/Web design (spruced up the graphics) - Project Korps
- Modelling - Carpathian Crosses
Rants and rages[edit]
LegalAssassin/How not to sell a game
Other crap[edit]
Comments (put comments here)[edit]
Mosquito: I didn't know you worked on night's edge, I downloaded it last week. Pretty good for the time is was created.
Legal: Yup, the concept was ok, but due to lack of advertising it died. That the 1.0 server crashed once the third player got online didn't help either...