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Legacy:LiftCenter (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 12:11, 12 September 2006 by Lnd10eusosrv52.lnd.ops.eu.uu.net (Talk)
A LiftCenter actor tells the bots where to go to before riding a lift or after riding a lift. See also:
- Pathing Lifts for full details on how to use
- NavigationPoint (UT) for a summary of pathnode classes
- Bot Pathing for further pathnoding topics
Properties
LiftCenter Group
- name LiftTag
- Ties this to other lift pathnodes.
- name LiftTrigger
- vector MaxZDiffAdd
- Added threshold for Z difference between pawn and lift, for lifts which are at the end of a ramp or stairs.
- vector MaxDist2D
Hidden
- float LastTriggerTime
- vector LiftOffset
- Trigger RecommendedTrigger
Known Subclasses
These are used in a similar fashion with LiftExit (UT) to create different types of path.