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UT2003 :: Actor >> NavigationPoint >> LiftExit (Package: Engine)

A LiftExit actor tells the bots where to go to before riding a lift or after riding a lift. It works together with a LiftCenter actor. See Pathing Lifts for full details on how to use.

See LiftExit (UT) for the UT version of this class.



name LiftTag 
Set this to match a LiftCenter actor's LiftTag to associate.
byte SuggestedKeyFrame 
This should be set to match the Mover's corresponding keyframe. Failing to set this value can cause issues with bot navigation.

Main (UT2004 Only)[edit]

bool bLiftJumpExit 
Set this up in the same way as normal LiftExits by placing the LiftExit where you want a bot to jump to, then set bLiftJumpExit under the LiftJump heading to True. Finish by setting the normal properties of the LiftExit. A good example map is DM-DE-Grendelkeep.
bool bNoDoubleJump 


Mover MyLift 
byte KeyFrame 

Related Topics[edit]