Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:Making Caves With The Extruder
From Unreal Wiki, The Unreal Engine Documentation Site
Set the Path to follow the general shape of the cave. Eg
- [0] (0,0,0)
- [1] (4,0,0)
- [2] (8,0,1)
- [3] (12,0,0)
Set ShapeSource to the preset circle, "pCircle" and build.
To change the size, experiment with ShapeFactor and PathFactor.
Set the randomizer to something like:
- X = 0.5
- Y = 0.5
- Z = 0.1 or 0
Related Topics[edit]
- The Extruder Brushbuilder
- other brushbuilders
- other Application
- Architecture topic page
- Category:Legacy Tutorial