I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "Legacy:Making Flames"

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m (Added a line to the top to denote that this if for UT. Unless I hear otherwise Tarq, I'll just do this as I go through... Is there a better way to denote what game release tutes are for?)
 
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'''''For Unreal Tournament'''''
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''This is a tutorial for [[Legacy:Unreal Tournament|Unreal Tournament]]. For [[Legacy:UT2003|UT2003]] see elsewhere. (Where, exactly?)''
 
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----
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==Method 1: Sheets ==
 
==Method 1: Sheets ==
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# Click on the '''Volumetric''' brushbuilder in the [[Legacy:Toolbox|toolbox]] (it's the buttons whose tooltip says "torches chains etc")  
 
# Click on the '''Volumetric''' brushbuilder in the [[Legacy:Toolbox|toolbox]] (it's the buttons whose tooltip says "torches chains etc")  
 
# Choose a flame-like texture to it from packages such as GreatFire and GreatFire2.
 
# Choose a flame-like texture to it from packages such as GreatFire and GreatFire2.
# Align it to fit. Right click on the brush to adjust proportions. Translucent flag recommended.
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# Align it to fit. Right click on the brush to adjust proportions. It's a good idea to set the Translucent [[Legacy:Surface Flags (UT)|surface flag]].
  
 
==Method 2: Mesh ==
 
==Method 2: Mesh ==
  
Open your actor browser. Go to the [[Legacy:Light (UT)|Light (UT)]] subsection and select [[Legacy:TorchFlame|TorchFlame]]. Now add that actor where you want the flame to go. This is not really a good way to add flames, cos they tend to 'disappear' from certain angles, etc.
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[[Legacy:Add An Actor|Add an Actor]] >> [[Legacy:Light (UT)|Light (UT)]] >> [[Legacy:TorchFlame|TorchFlame]] where you want the flame to go. This is not really a good way to add flames, because they tend to 'disappear' from certain angles, etc.
  
 
You can scale this TorchFlame by going to its properties and adjusting the Display -> DrawScale property.
 
You can scale this TorchFlame by going to its properties and adjusting the Display -> DrawScale property.
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[[Category:Legacy Mapping|{{PAGENAME}}]]
 
[[Category:Legacy Mapping|{{PAGENAME}}]]
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[[Category:Legacy Tutorial|{{PAGENAME}}]]

Latest revision as of 06:14, 5 April 2011

This is a tutorial for Unreal Tournament. For UT2003 see elsewhere. (Where, exactly?)

Method 1: Sheets[edit]

To make flames with brushes:

  1. Click on the Volumetric brushbuilder in the toolbox (it's the buttons whose tooltip says "torches chains etc")
  2. Choose a flame-like texture to it from packages such as GreatFire and GreatFire2.
  3. Align it to fit. Right click on the brush to adjust proportions. It's a good idea to set the Translucent surface flag.

Method 2: Mesh[edit]

Add an Actor >> Light (UT) >> TorchFlame where you want the flame to go. This is not really a good way to add flames, because they tend to 'disappear' from certain angles, etc.

You can scale this TorchFlame by going to its properties and adjusting the Display -> DrawScale property.

Tips[edit]

Flames usually don't cast white light. Make sure the light you set matches the flames accordingly (with the GreatFire packages, most flamelight would be red-orange in color.)

Adding a corona makes the flame look more realistic and gives the impression of volume.


ProjectX: we could do with some screenshots for each tutorial showing each step, we could also do with bundling all tutorials that are to do with fire into here, that way it is easier to navigate the site