Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
MeshMaker is a Windows-based tool that creates skinned decorations out of UnrealEd prefabs in a matter of seconds.
- Legacy:MeshMaker/FAQ – Go here, ask your question, and check back for the answer.
- Legacy:MeshMaker/Update – New features for the next version (including suggestions).
- Legacy:MeshMaker/Creating A Decoration Subtree – How to make all decorations from a custom package appear in a subtree in the actor browser.
You don't need MeshMaker for UT2003 or '04 – it's built-in functionality of UnrealEd 3.0. To create a static mesh from a brush/prefab in UnrealEd 3.0, simply select Create from Selection in the static mesh browser's Edit menu.
- MeshMaker homepage, with news, documentation and a quick walkthrough.
- BeyondUnreal Forums, brainstorming thread where all started.
- BeyondUnreal Forums, release thread where the first release was discussed.
- Download (UMOD) 502 kB
- Download (ZIP) 505 kB
Created by Mychaeel.