Gah - a solution with more questions. – EntropicLqd
Legacy:MinigunAmmo
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UT2003, Build 2225
class MinigunAmmo extends Ammunition; //Shows that minigun ammo is derived from the ammunition class //The minigun HUD display icon lives in this texture package. #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties //Normal variable properties { MaxAmmo=350 //Maximum ammo allowed for the minigun InitialAmount=150 //This sets the amount of ammo you get when you pickup the minigun. PickupClass=Class'XWeapons.MinigunAmmoPickup' //Pickup class for the ammo IconMaterial=Texture'InterfaceContent.HUD.SkinA' //This says package to get the HUD icon from. This line would not be // valid if we hadn't loaded the InterfaceContent package above. IconCoords=(X1=445,Y1=75,X2=544,Y2=149) //This says which HUD icon in the InterfaceContent package to use. ItemName="Bullets" //Name of the ingame pickup, i.e. "You got Bullets!" } // "But wait, I thought you only got 50 bullets from each Ammo pickup?" // "You do... check out the MinigunAmmoPickup class :)"
As always corrections and additions are welcome