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Legacy:MinigunPickup

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UT2003, Build 2225

The Pickup class for any weapon defines how the weapon looks when it's sitting on the ground (or in a xWeaponBase in the case of UT2003).

//=============================================================================
// Minigun.
//=============================================================================
class MinigunPickup extends UTWeaponPickup; //The pickup class and its parent
 
static function StaticPrecache(LevelInfo L) //This are the stuff used by the gun.  Used only after first time game is run
{
    L.AddPrecacheMaterial(Texture'XEffects.TracerT');                    //The tracers you see when firing
    L.AddPrecacheMaterial(Texture'XEffects.ShellCasingTex');             //The casing texture
    L.AddPrecacheMaterial(Texture'XGameShaders.MinigunFlash');           //The flash of the muzzle
    L.AddPrecacheStaticMesh(StaticMesh'WeaponStaticMesh.MinigunPickup'); //The actual pick-up model
}
 
simulated function UpdatePrecacheMaterials() //This adds the stuff used by the minigun to the precache.  Only used first time you play unreal or if a server has changed these materials
{
    Level.AddPrecacheMaterial(Texture'XEffects.TracerT');
    Level.AddPrecacheMaterial(Texture'XEffects.ShellCasingTex');
    Level.AddPrecacheMaterial(Texture'XGameShaders.MinigunFlash');
}
 
defaultproperties //The default settings for a few variables
{
     MaxDesireability=0.730000                     //How much the bots love this weapon.
     InventoryType=Class'XWeapons.Minigun'         //The type of slot it takes.
     PickupMessage="You got the Minigun."          //The message when you get it.
     PickupSound=Sound'PickupSounds.MinigunPickup' //The sound you hear when you pick it up.
     PickupForce="MinigunPickup"
     DrawType=DT_StaticMesh
     StaticMesh=StaticMesh'WeaponStaticMesh.MinigunPickup'
     DrawScale=0.600000
}

Well, that's it for the minigun. As always corrections are always wanted.

Comments[edit]

Dragonmaw: I have added a site for cataloguing all break-downs of the code. Here is the link: Code References