Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "Legacy:Mod Ideas/Heavy Items"
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'''ZxAnPhOrIaN:''' > Little stuff builds up sooooo fast!!! | '''ZxAnPhOrIaN:''' > Little stuff builds up sooooo fast!!! | ||
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+ | '''Random Guest';'' > I know for a fact Deus Ex (built on unreal tournament tech.) uses a similar system, except the slowdown only occurs when you are activley holding a heavy weapon. Might want to check it out if anyone is making this mod. | ||
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+ | '''ellioT:''' > I like this idea. I should imagen something like the flag should be inconvenient to carry so it should slow you down 2% but everything else is fine as 1%. Also you could reintroduce body amour and have each piece of amour slow you down 1%. You could also have super-heavy amour which slows you down more but protects you more. |
Latest revision as of 14:59, 29 December 2008
Description[edit]
This mutator reduces the speed players can move (and the height they can jump) by examining the players inventory for weapons and objects. The rules are as follows:
- For each weapon the player is carrying the player's speed is reduced by 1%.
- For each full amount of ammo the player's speed is reduced by 1% (in 0.1% increments).
- Each item carried (flag, ball, etc) reduced the player's speed by 1%.
Interested Scripters[edit]
If you are interested in developing this mod for UT2003 then add your name to the list. Once you start development you should indicate that below (and hopefully include a link to a journal page). Before you start development you should also check this section to see if anyone else has started.
Discussion[edit]
ZxAnPhOrIaN: When carrying an item, you should have decreased mobility such as cant look all the way up and down.
Dezro: 1% is a bit low. Also, the ball shouldn't count since the ball carrier is rendered helpless anyway.
ZxAnPhOrIaN: No, the ball should count, cause it has mass!! Also, shields and adreniline should count
ZxAnPhOrIaN: Also, 1% is reasonable, cause if the player has 11 weapons, all ammo maxed out, and has the flag or ball, you will be walking VERY slow!!
EntropicLqd: I deliberately left out the adrenaline and shield. Adrenaline because I prefer to pretend it doeasn't exist (and builds up within the biological system so has no apparent weight), and sheild because it's an energy sheild rather than a real item of equipment. Including shield would be moderately compelling, but 1% every 50 points of shield seems a bit high to me. I'm with Zxan on the speed changes. I did originally think that 2% or 3% would be a reasonable weight but a slight difference in speed will make a massive difference to vulnerability so I set it at 1%. It might sound low ... but you try playing with it against people.
MrFixit: Seems simple enough to me, I have a mute that makes your speed percent depend on your health. What your talking about sounds good, and seems fair enough.
ZxAnPhOrIaN: > Little stuff builds up sooooo fast!!!
'Random Guest'; > I know for a fact Deus Ex (built on unreal tournament tech.) uses a similar system, except the slowdown only occurs when you are activley holding a heavy weapon. Might want to check it out if anyone is making this mod.
ellioT: > I like this idea. I should imagen something like the flag should be inconvenient to carry so it should slow you down 2% but everything else is fine as 1%. Also you could reintroduce body amour and have each piece of amour slow you down 1%. You could also have super-heavy amour which slows you down more but protects you more.