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Legacy:NetworkEmitter

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UT2004 :: Actor >> Emitter >> NetworkEmitter (Package: UnrealGame)

(This actor is new in UT2004)

A NetworkEmitter is an Emitter which, unlike normal Emitters, also exists on the server and can be triggered by server events. This functionality is basically equivalent to using a NetworkTrigger to trigger a normal Emitter, but in one convenient package.

Unlike NetworkTrigger, a NetworkEmitter will only trigger its own ParticleEmitters when it receives a server event. It will not trigger an Events->Event on the client side (so you can't use a NetworkEmitter to trigger other client-side actors).

Properties[edit]

This actor implements the same basic functionality as an Emitter. For more information see Emitter.

Methods[edit]

This actor implements the same methods as NetworkTrigger to replicate server events to actions on the client. For more information see NetworkTrigger.

Known Subclasses[edit]

(None)