My program doesn't have bugs. It just develops random features.


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UT :: Actor (UT) >> Info (UT) >> Mutator (UT) >> NoPowerups (Package: Botpack)

The no powerups mutator does exactly what you would expect. It removes all powerups from the game. The objects removed from the map are:

  • Super health pack
  • Sheild belt
  • Invisibility
  • Ultra damage
  • Health vials

Methods Inherited From Mutator (UT)

bool CheckReplacement (Actor (UT) Other, out byte bSuperRelevant) 
This function returns false when the class types HealthPack, UT_ShieldBelt, UT_Invisibility, UDamage or HealthVial actors are encountered. This effectively removes them from the game.
For all other objects this function returns true.