Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:Note

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UT2003 :: Actor >> Note (Package: Engine)

A "sticky" note. Level designers can place these in the level and then view them as a batch in the error/warnings window or as individual by reading the Text property.

This actor contains no code and performs no functions beyond that.

Properties[edit]

Main[edit]

string Text 
This property holds the text of the note from the Level Designer.

Discussion[edit]