I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Legacy:ONSManualGunPawn

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 :: Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSStationaryWeaponPawn >> ONSManualGunPawn

Summary[edit]

This is the class we loving think of as the Onslaught Energy Turret.

Functions[edit]

simulated function ActivateOverlay( bool bActive ) 

ART[edit]

  1. exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx

Default Properties[edit]

defaultproperties

{

    GunClass=Onslaught.ONSManualGun
    CameraBone="TurretCockpit"
    bDesiredBehindView=True
    DrivePos= (X=-50.000000,Z=48.000000)
    EntryRadius=175.000000
    FPCamPos= (X=-27.000000,Z=26.000000)
    TPCamDistance=450.000000
    TPCamLookat= (X=-200.000000,Z=220.000000)
    DriverDamageMult=0.000000
    HUDOverlayClass=Onslaught.ONSManualGunOverlay
    HUDOverlayOffset= (X=60.000000,Z=-25.000000)
    HUDOverlayFOV=45.000000
    HealthMax=450.000000
    Health=450
    StaticMesh=ONSDeadVehicles-SM.MANUALbaseGunDEAD
    Mesh=SkeletalMesh'ONSWeapons-A.NewManualGun'
    bPathColliding=True

}