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Legacy:ONSStationaryWeaponPawn
From Unreal Wiki, The Unreal Engine Documentation Site
Summary[edit]
ONSStationaryWeaponPawn is the base placeable actor for Onslaught Turrets.
Upon release the only subclass is ONSManualGunPawn.
Properties[edit]
Main[edit]
- bool bPowered
- Is this turret powered (i.e. enabled?)
- float RespawnTime
- Time it will take for this turret to respawn when destroyed.
- DestructionEffectClass
- Effect class to be used when the turret is destroyed.
Functions[edit]
- simulated function PostBeginPlay()
- Sets Some Drawing Properties.
- function CheckSuperBerserk()
- Applies Fire Rate Adjustment.
- simulated function bool IndependentVehicle()
- function bool TryToDrive(Pawn P)
- Calls Vehicle.TryToDrive() if turret is powered :
- function SetTeamNum(Byte T)
- Sets the team associated with this turret.
- simulated event TeamChanged()
- Resets turret health if it recently changed teams.
- event VehicleLocked( Pawn P )
- function AltFire(optional float F)
- Allows the controller to use its zoom function.
- function ClientVehicleCeaseFire(bool bWasAltFire)
- simulated function ClientKDriverLeave(PlayerController PC)
- function Reset()
- function Died( Controller Killer, class <DamageType> damageType, vector HitLocation)
- Performs Some checks for possed/unpossed removal from vehicles : Ensures hud cleanup : Tells the server how to assign points
- simulated event ClientTrigger()
- simulated function PostNetReceive()
- simulated function UpdatePrecacheMaterials()
States[edit]
State 'Dead'[edit]
- function BeginState()
- Disables Collision Detection and spawns destruction effect.
- function SetTeamNum( Byte T )
- Sets the team associated with this turret.
- function Timer()
- function EndState()
- Resets Properties bHidden, Gun.bHidden, Turret Health and Collision To Defaults and stops the Timer