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Legacy:P2Damage
From Unreal Wiki, The Unreal Engine Documentation Site
Postal 2's version of the DamageType actor.
Properties[edit]
- bool bCanKill
- Most things default to true, but some things like windows are false
- bool bNoKillPlayers
- Defaults to false. If true, it will kill NPCs if necessary but not players
- bool bMeleeDamage
- Damage dealt by melee weapons such as foot, shovel, etc.
- bool bAllowZThrow
- Allows momentum to throw someone up in the air
- bool bIgnoreTeams
- Hurts people regardless of being on the same team or not. This has no effect in versions 1409 and higher, as it was disabled to prevent team-killers from invading servers and wreaking havoc.
Known Subclasses[edit]
P2Damage +- AnthDamage | +- ChemDamage +- BloodMakingDamage | +- BloodNoKillDamage | +- BludgeonDamage | | +- BatonDamage | | +- CuttingDamage | | | +- DogBiteDamage | | | +- WindowJumpThroughDamage | | +- KickingDamage | | +- ShovelDamage | +- BulletDamage | | +- MachineGunDamage | | +- RifleDamage | | +- ShotGunDamage | +- SmashDamage +- BodyDamage +- BurnedDamage | +- FireExplodedDamage | +- NapalmDamage +- CrackSmokingDamage +- ElectricalDamage +- ExplodedDamage | +- GrenadeDamage | +- RocketDamage +- ExtinguishDamage +- GonorrheaDamage +- NoKillDamage +- OnFireDamage +- UrineDamage