Gah - a solution with more questions. – EntropicLqd
A collection of 256 colors that make up a color table used by bitmaps.
Can't be created or modified and can't be accessed directly in UT's UnrealScript since it uses a dynamic array. (UT2003 should be able to access it though.)
- array<Color> Colors (native, const)
- The colors stored in this palette.