I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Legacy:ParticleEmitter/Structs

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 :: Object >> ParticleEmitter (Structs)

Structs used by ParticleEmitter classes.

Particle[edit]

Used internally to hold data of individual particles.

int BoneIndex 
color Color 
vector ColorMultiplier 
int Flags 
int HitCount 
vector Location 
float Mass 
float MaxLifetime 
vector OldLocation 
vector OldMeshLocation 
vector RevolutionCenter 
vector RevolutionsMultiplier 
vector RevolutionsPerSecond 
vector Size 
vector SpinsPerSecond 
vector StartLocation 
vector StartSize 
vector StartSpin 
int Subdivision 
float Time 
vector Velocity 
vector VelocityMultiplier 

ParticleColorScale[edit]

Used by the ColorScale array.

color Color 
The color used to draw the particle. The alpha component isn't used for most drawing modes.
float RelativeTime 
A value between 0.0 and 1.0 that specifies the relative life time of the particle when this particular color should be used.

ParticleRevolutionScale[edit]

Used by the RevolutionScale array.

vector RelativeRevolution 
float RelativeTime 
A value between 0.0 and 1.0 that specifies the relative life time of the particle when this particular relovution value should be used.

ParticleSound[edit]

range Pitch 
range Probability 
range Radius 
sound Sound 
range Volume 
int Weight 

ParticleTimeScale[edit]

Used by the SizeScale array.

float RelativeSize 
A multiplier for the particle's size.
float RelativeTime 
A value between 0.0 and 1.0 that specifies the relative life time of the particle when this particular size multiplier should be used.

ParticleVelocityScale[edit]

Used by the VelocityScale array.

float RelativeTime 
A value between 0.0 and 1.0 that specifies the relative life time of the particle when this particular velocity multiplier should be used.
vector RelativeVelocity 
A multiplier for the particle's velocity.

Related Topics[edit]