My program doesn't have bugs. It just develops random features.
Legacy:PawnSpawner
From Unreal Wiki, The Unreal Engine Documentation Site
Same as Spawner but has special FPSPawn properties.
Enums[edit]
ESpawnerPawnInitialState[edit]
- SE_Think
- SE_AttackPlayer
- SE_Panic
- SE_ScaredOfPlayer
- SE_AttackTag
- SE_ScaredOfTag
- SE_Turret
- SE_Dead
Properties[edit]
- Name InitAIScriptTag
- float InitArmor
- float InitArmorMax
- int InitbAdvancedFiring
- int InitbAngryWithHomeInvaders
- int InitbBodyDisappears
- int InitbCanEnterHomes
- int InitbCanTeleportWithPlayer
- float InitBeg
- int InitbFriendWithAuthority
- int InitbGunCrazy
- int InitbIgnoresHearing
- int InitbIgnoresSenses
- int InitbKeepForMovie
- int InitbNoTriggerAttackPlayer
- int InitbPersistent
- int InitbPlayerIsEnemy
- int InitbPlayerIsFriend
- int InitbReportDeath
- int InitbRiotMode
- int InitbScaredOfPantsDown
- int InitbTeamLeader
- int InitbUseForErrands
- int InitbUsePawnSlider
- float InitCajones
- float InitChamp
- float InitCompassion
- float InitConfidence
- float InitConscience
- class<AIController> InitControllerClass
- float InitCuriosity
- float InitDamageMult
- float InitDonutLove
- float InitFitness
- float InitFriendDamageThreshold
- String InitGang
- float InitGlaucoma
- float InitGreed
- float InitHealthMax
- name InitHeroTag
- Name InitHomeTag
- class<Inventory> InitInventoryClass
- int InitMaxMoneyToStart
- float InitPainThreshold
- float InitPatience
- float InitPsychic
- float InitRat
- float InitReactivity
- float InitRebel
- float InitSeeViewCone
- name InitStartAnimation
- name InitStartInterest
- float InitStomach
- float InitTakesAnthraxDamage
- float InitTakesMachinegunDamage
- float InitTakesOnFireDamage
- float InitTakesPistolHeadShot
- float InitTakesRifleHeadShot
- float InitTakesShockerDamage
- float InitTakesShotgunHeadShot
- float InitTakesShovelHeadShot
- float InitTalkative
- float InitTalkBeforeFighting
- float InitTalkWhileFighting
- float InitTemper
- float InitTimeTillStasis
- float InitTwitch
- float InitVoicePitch
- float InitWarnPeople
- float InitWeapChangeDist
- float InitWillDodge
- float InitWillKneel
- float InitWillUseCover
- ESpawnerPawnInitialState PawnInitialState
- Name UseTag