I don't need to test my programs. I have an error-correcting modem.
From Unreal Wiki, The Unreal Engine Documentation Site
This is a queue for people to stand in, like in a grocery awaiting checkout.
- float CutterFrequency
- 0 to 1 for how often people will try to cut in line.
- float DistToActive
- How close the player needs to be before I become active, if I wasn't already
- Name EndTag
- Tag for Keypoint that marks the end of the line
- float UpdateTime
- How quickly the line moves / how often I update the line