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Legacy:ReachSpec

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UT2004 :: Object >> ReachSpec (Package: Engine)

A ReachSpec contains information about the direct path connection between two NavigationPoints. UnrealEd's path lines are a graphical representation of all ReachSpecs in the map.

In UT this class does not have any UnrealScript interface.

Properties[edit]

int Distance 
NavigationPoint Start (const) 
NavigationPoint at start of this path.
NavigationPoint End (const) 
NavigationPoint at endpoint of this path. (next waypoint or goal)
int CollisionRadius 
int CollisionHeight 
int reachFlags 

A combination of EReachSpecFlags constants as defined in UnPath.h:

enum EReachSpecFlags
{
	R_WALK = 1,	//walking required
	R_FLY = 2,   //flying required 
	R_SWIM = 4,  //swimming required
	R_JUMP = 8,   // jumping required
	R_DOOR = 16,
	R_SPECIAL = 32,
	R_LADDER = 64,
	R_PROSCRIBED = 128,
	R_FORCED = 256,
	R_PLAYERONLY = 512
};

Note that these enum names are not accessible from within UnrealScript.

int MaxLandingVelocity 
byte bPruned 
bool bForced 

Related Topics[edit]

  • Controller class – contains functions for finding paths based on the existing navigation network
  • Bot Pathing