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Legacy:ReachSpec
From Unreal Wiki, The Unreal Engine Documentation Site
A ReachSpec contains information about the direct path connection between two NavigationPoints. UnrealEd's path lines are a graphical representation of all ReachSpecs in the map.
In UT this class does not have any UnrealScript interface.
Properties[edit]
- int Distance
- NavigationPoint Start (const)
- NavigationPoint at start of this path.
- NavigationPoint End (const)
- NavigationPoint at endpoint of this path. (next waypoint or goal)
- int CollisionRadius
- int CollisionHeight
- int reachFlags
A combination of EReachSpecFlags constants as defined in UnPath.h:
enum EReachSpecFlags { R_WALK = 1, //walking required R_FLY = 2, //flying required R_SWIM = 4, //swimming required R_JUMP = 8, // jumping required R_DOOR = 16, R_SPECIAL = 32, R_LADDER = 64, R_PROSCRIBED = 128, R_FORCED = 256, R_PLAYERONLY = 512 };
Note that these enum names are not accessible from within UnrealScript.
- int MaxLandingVelocity
- byte bPruned
- bool bForced
Related Topics[edit]
- Controller class – contains functions for finding paths based on the existing navigation network
- Bot Pathing