Legacy:ReachSpec
From Unreal Wiki, The Unreal Engine Documentation Site
A ReachSpec contains information about the direct path connection between two NavigationPoints. UnrealEd's path lines are a graphical representation of all ReachSpecs in the map.
In UT this class does not have any UnrealScript interface.
Properties
- int Distance
- NavigationPoint Start (const)
- NavigationPoint at start of this path.
- NavigationPoint End (const)
- NavigationPoint at endpoint of this path. (next waypoint or goal)
- int CollisionRadius
- int CollisionHeight
- int reachFlags
A combination of EReachSpecFlags constants as defined in UnPath.h:
enum EReachSpecFlags
{
R_WALK = 1, //walking required
R_FLY = 2, //flying required
R_SWIM = 4, //swimming required
R_JUMP = 8, // jumping required
R_DOOR = 16,
R_SPECIAL = 32,
R_LADDER = 64,
R_PROSCRIBED = 128,
R_FORCED = 256,
R_PLAYERONLY = 512
};
Note that these enum names are not accessible from within UnrealScript.
- int MaxLandingVelocity
- byte bPruned
- bool bForced
Related Topics
- Controller class – contains functions for finding paths based on the existing navigation network
- Bot Pathing