I don't need to test my programs. I have an error-correcting modem.

Legacy:ReachSpec

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 :: Object >> ReachSpec (Package: Engine)

A ReachSpec contains information about the direct path connection between two NavigationPoints. UnrealEd's path lines are a graphical representation of all ReachSpecs in the map.

In UT this class does not have any UnrealScript interface.

Properties

int Distance 
NavigationPoint Start (const) 
NavigationPoint at start of this path.
NavigationPoint End (const) 
NavigationPoint at endpoint of this path. (next waypoint or goal)
int CollisionRadius 
int CollisionHeight 
int reachFlags 

A combination of EReachSpecFlags constants as defined in UnPath.h:

enum EReachSpecFlags
{
	R_WALK = 1,	//walking required
	R_FLY = 2,   //flying required 
	R_SWIM = 4,  //swimming required
	R_JUMP = 8,   // jumping required
	R_DOOR = 16,
	R_SPECIAL = 32,
	R_LADDER = 64,
	R_PROSCRIBED = 128,
	R_FORCED = 256,
	R_PLAYERONLY = 512
};

Note that these enum names are not accessible from within UnrealScript.

int MaxLandingVelocity 
byte bPruned 
bool bForced 

Related Topics

  • Controller class – contains functions for finding paths based on the existing navigation network
  • Bot Pathing