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Legacy:RegularEngine/MapTrader
From Unreal Wiki, The Unreal Engine Documentation Site
MapTrader is a GUIPage to allow players to vote on which map will be next in the campaign. It basically talks to the GRI to determine the map lists, and the RegularPlayer to update the PRI to save the vote.
UT2004 :: UT2K4GUIPage >> MapTrader
class MapTrader extends UT2K4GUIPage; var Automated GuiListBox TeamAMapList, TeamBMapList; var Automated GUIButton TeamAVote, TeamBVote; var Automated GUILabel TeamAName, TeamBName, CampaignWon; var RegularPlayer RgPlayer; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); RgPlayer = RegularPlayer(PlayerOwner()); FillMapLists(); if(RgPlayer != none && RgPlayer.PlayerReplicationInfo != none) { if( RgPlayer.PlayerReplicationInfo.Team.TeamIndex == 0 ) { TeamAVote.bVisible = false; } if( RgPlayer.PlayerReplicationInfo.Team.TeamIndex == 1 ) { TeamBVote.bVisible = false; } } // txtAvailable.SetContent(pcAvailable.List.GetExtra()); } function FillMapLists() { local string TeamAString,TeamBString; local array<string> TeamAMaps,TeamBMaps; local RegularGRI RgGRI; local int i; TeamAMapList.List.Clear(); TeamBMapList.List.Clear(); if(RgPlayer != none && RgPlayer.GameReplicationInfo != none && RegularGRI(RgPlayer.GameReplicationInfo) != none) { RgGRI = RegularGRI(RgPlayer.GameReplicationInfo); for(i=0; i<RgGRI.MaxMapNumber; i++) { if(RgGRI.TeamAMaps[i].TeamIndex == 0 ) { TeamAString = TeamAString$"|"$RgGRI.TeamAMaps[i].MapName; } if(RgGRI.TeamAMaps[i].TeamIndex == 1 ) { TeamBString = TeamBString$"|"$RgGRI.TeamAMaps[i].MapName; } if(RgGRI.TeamBMaps[i].TeamIndex == 0 ) { TeamAString = TeamAString$"|"$RgGRI.TeamBMaps[i].MapName; } if(RgGRI.TeamBMaps[i].TeamIndex == 1 ) { TeamBString = TeamBString$"|"$RgGRI.TeamBMaps[i].MapName; } } } Split(TeamAString, "|", TeamAMaps); Split(TeamBString, "|", TeamBMaps); for(i=0; i<RgGRI.MaxMapNumber*2; i++) { if(i<TeamAMaps.Length) {TeamAMapList.List.Add(TeamAMaps[i],,TeamAMaps[i]);} if(i<TeamBMaps.Length) {TeamBMapList.List.Add(TeamBMaps[i],,TeamBMaps[i]);} } TeamAMapList.List.Index = -1; TeamBMapList.List.Index = -1; LOG("Humans have "$TeamAMaps.Length$" Maps"); if( TeamAMaps.Length == 1) { CampaignWon.Caption = "SKAARJ WIN THE CAMPAIGN"; TeamAVote.bVisible = false; TeamBVote.bVisible = false; } if( TeamBMaps.Length == 1) { CampaignWon.Caption = "HUMANS WIN THE CAMPAIGN"; TeamAVote.bVisible = false; TeamBVote.bVisible = false; } } function bool InternalOnClick(GUIComponent Sender) { if( Sender == TeamAVote ) { RgPlayer.SetChosenMap(TeamBMapList.List.Get()); } if( Sender == TeamBVote ) { RgPlayer.SetChosenMap(TeamBMapList.List.Get()); } Controller.CloseMenu(); return true; } function InternalOnChange(GUIComponent sender) { } defaultproperties { Begin Object Class=GUIListBox Name=TeamALST bVisibleWhenEmpty=True WinTop=0.1000000 WinLeft=0.200000 WinWidth=0.250000 WinHeight=0.45000 StyleName="IRCText" RenderWeight=1.5 OnChange=InternalOnChange End Object TeamAMapList=RegularEngine.MapTrader.TeamALST Begin Object Class=GUIListBox Name=TeamBLST bVisibleWhenEmpty=True WinTop=0.1000000 WinLeft=0.500000 WinWidth=0.250000 WinHeight=0.45000 StyleName="IRCText" RenderWeight=1.5 OnChange=InternalOnChange End Object TeamBMapList=RegularEngine.MapTrader.TeamBLST Begin Object Class=GUIButton Name=TeamABTN Caption="VOTE" WinTop=0.600000 WinLeft=0.20000 WinWidth=0.25000 OnClick=MapTrader.InternalOnClick RenderWeight=1.5 End Object TeamAVote=RegularEngine.MapTrader.TeamABTN Begin Object Class=GUIButton Name=TeamBBTN Caption="VOTE" WinTop=0.600000 WinLeft=0.50000 WinWidth=0.25000 OnClick=MapTrader.InternalOnClick RenderWeight=1.5 End Object TeamBVote=RegularEngine.MapTrader.TeamBBTN Begin Object Class=GUILabel Name=AName FontScale=FNS_Large TextFont="UT2LargeFont" StyleName="TextLabel" Caption="HUMAN MAPS" WinTop=0.00500000 WinLeft=0.2000000 WinHeight=0.185 RenderWeight=9.0 End Object TeamAName=RegularEngine.MapTrader.AName Begin Object Class=GUILabel Name=BName FontScale=FNS_Large TextFont="UT2LargeFont" StyleName="TextLabel" Caption="SKAARJ MAPS" WinTop=0.00500000 WinLeft=0.5000000 WinHeight=0.185 RenderWeight=9.0 End Object TeamBName=RegularEngine.MapTrader.BName Begin Object Class=GUILabel Name=Won FontScale=FNS_Large TextFont="UT2LargeFont" StyleName="TextLabel" Caption="" WinTop=0.600000 WinLeft=0.2000000 WinHeight=0.185 RenderWeight=9.0 End Object CampaignWon=RegularEngine.MapTrader.Won bAllowedAsLast=True bRenderWorld=True }