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Difference between revisions of "Legacy:RenderedMaterial"

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{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> RenderedMaterial (Package: Engine)}}
 
{{classbox| [[Legacy:UT2003|UT2003]] :: [[Legacy:Object|Object]] >> [[Legacy:Material|Material]] >> RenderedMaterial (Package: Engine)}}
  
The base class for all kinds of in-game rendered materials.
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The base class for all kinds of actually rendered materials.
  
==Known Subclasses==
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==Known Subclasses ==
 
* [[Legacy:BitmapMaterial|BitmapMaterial]]
 
* [[Legacy:BitmapMaterial|BitmapMaterial]]
 
* [[Legacy:ConstantMaterial|ConstantMaterial]]
 
* [[Legacy:ConstantMaterial|ConstantMaterial]]
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* [[Legacy:TerrainMaterial|TerrainMaterial]]
 
* [[Legacy:TerrainMaterial|TerrainMaterial]]
 
* [[Legacy:VertexColor|VertexColor]]
 
* [[Legacy:VertexColor|VertexColor]]
* [[Legacy:HardwareShader|HardwareShader]] (first seen in U2 XMP)
 
  
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
 
[[Category:Legacy Class (UT2003)|{{PAGENAME}}]]
[[Category:Legacy Class (UT2004)|{{PAGENAME}}]]
 

Revision as of 09:25, 23 May 2003

UT2003 :: Object >> Material >> RenderedMaterial (Package: Engine)

The base class for all kinds of actually rendered materials.

Known Subclasses