My program doesn't have bugs. It just develops random features.
Legacy:ScriptedHudOverlay
From Unreal Wiki, The Unreal Engine Documentation Site
Used by Action_DrawHUDMaterial to draw a material on the local player's HUD during a matinee sequence.
Properties
These properties are hidden.
- Material HUDMaterial
- The material to be drawn to the player's HUD.
- float PosX
- Can either be a multiple of the screen width or an actual screen X position.
- float PosY
- Can either be a multiple of the screen height or an actual screen Y position.
- float Width
- Can either be a multiple of the HUDMaterial width or an actual material width.
- float Height
- Can either be a multiple of the HUDMaterial height or an actual material height.
Functions
- Render( Canvas C )
- Using Canvas.DrawTile(), this draws the HUDMaterial to the over the player's HUD.