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Legacy:Selethrial/LinkGun
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// The Five UC Files of just trying to modify Link Gun Protectiles // MutXLinkgun.uc class MutXLinkgun extends Mutator; function bool CheckReplacement( Actor Other, out byte bSuperRelevant ) { local int i; local WeaponLocker L; bSuperRelevant = 0; if ( xWeaponBase(Other) != None ) { if ( string( xWeaponBase(Other).WeaponType ) ~= "XWeapons.Linkgun" ) { xWeaponBase(Other).WeaponType = class'XLinkgun'; return false; } } else if ( WeaponPickup(Other) != None ) { if ( string(Other.Class) ~= "XWeapons.LinkgunPickup" ) { ReplaceWith( Other, "XLinkgunPickup" ); return false; } } else if ( WeaponLocker(Other) != None ) { L = WeaponLocker(Other); for (i = 0; i < L.Weapons.Length; i++) { if ( string( L.Weapons[i].WeaponClass ) ~= "XWeapons.Linkgun" ) L.Weapons[i].WeaponClass = class'XLinkgun'; } } return true; } //============================================================================= defaultproperties { GroupName="XLinkGun" FriendlyName="Xtreme Link Gun" Description="Tweaking the Link Gun" } // XLinkGun.ux class XLinkGun extends Linkgun; //============================================================================= defaultproperties { FireModeClass(0)=Class'XLinkgunAltFire' PickupClass=Class'XLinkgunPickup' } // XLinkgunAltFire.uc class XLinkgunAltFire extends LinkAltFire; defaultproperties { ProjectileClass=Class'XLinkProjectile' } // XLinkGunPickup.uc class XLinkgunPickup extends LinkgunPickup; //============================================================================= defaultproperties { InventoryType=Class'XLinkGun' PickupMessage="You got the Xtreme Linkgun." } // XLinkProjectile.uc class XLinkProjectile extends LinkProjectile; defaultproperties { Speed=10.00 MaxSpeed=100.00 Damage=200.00 }