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Legacy:ShockBeamFire
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Contents
Properties[edit]
- class<ShockBeamEffect> BeamEffectClass
- The (final blend?) visual effect itself
Methods[edit]
Inherited From WeaponFire (UT2003)[edit]
- rotator AdjustAim (Vector Start, float InAimError)
- Add bot AI to execute combos
Other Functions[edit]
- InitEffects ( )
- ??? Set the flash location ???
- SpawnBeamEffect (Vector Start, Rotator Dir, Vector HitLocation, Vector HitNormal, int ReflectNum)
- This one creates the effect actor and sets its destiny (hit) location.