Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

Difference between revisions of "Legacy:SmokeGenerator"

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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator}}
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator (Package: UnrealShare)}}
  
{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator >> ShortSmokeGenerator}}
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Effects (UT)|Effects (UT)]] >> SmokeGenerator >> ShortSmokeGen (Package: UnrealShare)}}
  
==SmokeGenerator and ShortSmokeGenerator ==
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A SmokeGenerator does exactly as it's name suggests. It creates smoke. ;) <br />Using them is very easy. You just need to place the SmokeGenerator where you want the smoke to go, adjust the settings and you're good to go. You do will have to trigger the SmokeGenerator before it will start emitting smoke.
  
A SmokeGenerator does exactly as it's name suggests. It creates smoke ;)<br />
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==Properties==
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; float SmokeDelay: The delay between two puffs (smoke).
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; float SizeVariance: How much variance in size the puffs (smoke) may have.
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; float BasePuffSize: How big the base size is of the puffs (smoke).
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; int TotalNumPuffs: How many puffs does it have to emit, before it stops.
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; float RisingVelocity: How fast do the puffs go up.
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; class<[[Legacy:Effects (UT)|Effects (UT)]]> GenerationType: What Effect is generated. (Default: Class'UnrealShare.SpriteSmokePuff')
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; bool bRepeating: Can be retriggered after the amount of smoke specified in TotalNumPuffs was generated.
  
Using them is very easy. You just need to place the SmokeGenerator where you want the smoke to go, adjust the settings and you're good to go. You do will have to trigger the SmokeGenerator before it will start emitting smoke. Remember that.
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[[Category:Legacy Class (UT)|{{PAGENAME}}]]
 
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==Properties ==
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; SmokeDelay  : The delay between two puffs (smoke).
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; SizeVariance  : How much variance in size the puffs (smoke) may have.
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; BasePuffSize  : How big the base size is of the puffs (smoke).
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; TotalNumPuffs  : How many puffs does it have to emit, before it stops.
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; RisingVelocity  : How fast do the puffs go up.
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; GenerationType  : ??
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; bRepeating  : ??
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Revision as of 03:02, 24 January 2015

UT :: Actor (UT) >> Effects (UT) >> SmokeGenerator (Package: UnrealShare)
UT :: Actor (UT) >> Effects (UT) >> SmokeGenerator >> ShortSmokeGen (Package: UnrealShare)

A SmokeGenerator does exactly as it's name suggests. It creates smoke. ;)
Using them is very easy. You just need to place the SmokeGenerator where you want the smoke to go, adjust the settings and you're good to go. You do will have to trigger the SmokeGenerator before it will start emitting smoke.

Properties

float SmokeDelay
The delay between two puffs (smoke).
float SizeVariance
How much variance in size the puffs (smoke) may have.
float BasePuffSize
How big the base size is of the puffs (smoke).
int TotalNumPuffs
How many puffs does it have to emit, before it stops.
float RisingVelocity
How fast do the puffs go up.
class<Effects (UT)> GenerationType
What Effect is generated. (Default: Class'UnrealShare.SpriteSmokePuff')
bool bRepeating
Can be retriggered after the amount of smoke specified in TotalNumPuffs was generated.