Gah - a solution with more questions. – EntropicLqd

Difference between revisions of "Legacy:SmokeGenerator"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(No difference)

Revision as of 03:21, 27 May 2003

UT :: Actor (UT) >> Effects (UT) >> SmokeGenerator (Package: UnrealShare)
UT :: Actor (UT) >> Effects (UT) >> SmokeGenerator >> ShortSmokeGen (Package: UnrealShare)

A SmokeGenerator does exactly as it's name suggests. It creates smoke. ;)
Using them is very easy. You just need to place the SmokeGenerator where you want the smoke to go, adjust the settings and you're good to go. You do will have to trigger the SmokeGenerator before it will start emitting smoke.

Properties

float SmokeDelay 
The delay between two puffs (smoke).
float SizeVariance 
How much variance in size the puffs (smoke) may have.
float BasePuffSize 
How big the base size is of the puffs (smoke).
int TotalNumPuffs 
How many puffs does it have to emit, before it stops.
float RisingVelocity 
How fast do the puffs go up.
class<Effects (UT)> GenerationType 
 ??
bool bRepeating 
Can be retriggered after the amount of smoke specified in TotalNumPuffs was generated.