Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Legacy:Solid Snake/CeFileManager
From Unreal Wiki, The Unreal Engine Documentation Site
Properties[edit]
- LevelInfo Level
Functions[edit]
- bool CreateObjectInPackage(string PackageName, class<Object> ObjectClass, string ObjectName, optional bool bNoDuplicates, optional out object ReturnObject )
- bool CreatePackage(string PackageName, class<Object> ObjectClass, string ObjectName, optional object ReturnObject )
- bool DeleteObjectClassFromPackage(string PackageName, class<Object> ObjectClass )
- bool DeleteObjectExactFromPackage(string PackageName, class<Object> ObjectClass, string ObjectName )
- bool DeleteObjectNameFromPackage(string PackageName, string ObjectName )
- bool DeletePackage(string PackageName )
- LevelInfo GetLevel( )
- bool GetPackages(string Prefix, out array<string> Packages )
- bool LoadObjectClassFromPackage(string PackageName, class<Object> ObjectClass, out array<object> LoadedObjectArray )
- bool LoadObjectExactFromPackage(string PackageName, class<Object> ObjectClass, string ObjectName, out object LoadedObject )
- bool PackageExist(string PackageName )
- bool SavePackage(string PackageName )