Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

Legacy:Solid Snake/CeFileManager

From Unreal Wiki, The Unreal Engine Documentation Site
< Legacy:Solid Snake
Revision as of 03:18, 17 May 2008 by Wormbo (Talk | contribs) (fixed bad game link)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2004 :: Object >> ceFileManager

Properties

LevelInfo Level 

Functions

bool CreateObjectInPackage(string PackageName, class<Object> ObjectClass, string ObjectName, optional bool bNoDuplicates, optional out object ReturnObject )
bool CreatePackage(string PackageName, class<Object> ObjectClass, string ObjectName, optional object ReturnObject )
bool DeleteObjectClassFromPackage(string PackageName, class<Object> ObjectClass )
bool DeleteObjectExactFromPackage(string PackageName, class<Object> ObjectClass, string ObjectName )
bool DeleteObjectNameFromPackage(string PackageName, string ObjectName )
bool DeletePackage(string PackageName )
LevelInfo GetLevel( )
bool GetPackages(string Prefix, out array<string> Packages )
bool LoadObjectClassFromPackage(string PackageName, class<Object> ObjectClass, out array<object> LoadedObjectArray )
bool LoadObjectExactFromPackage(string PackageName, class<Object> ObjectClass, string ObjectName, out object LoadedObject )
bool PackageExist(string PackageName )
bool SavePackage(string PackageName )

Events