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Difference between revisions of "Legacy:Solid Snake/CeGUIStyles"
From Unreal Wiki, The Unreal Engine Documentation Site
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− | {{classbox| | + | {{classbox| [[Legacy:UT2004|UT2004]] :: [[Legacy:Object|Object]] >> [[Legacy:GUI|GUI]] >> [[Legacy:GUIStyles|GUIStyles]] >> [[Legacy:GUI2Styles|GUI2Styles]] >> ceGUIStyles}} |
− | + | ==Properties== | |
+ | ; bool bNativeOnDraw : | ||
+ | ; bool bNativeOnDrawText : | ||
+ | ; array<float> FloatData : | ||
+ | ; array<int> IntData : | ||
+ | ; Font LastFont : | ||
+ | ; eFontScale LastFontScale : | ||
+ | ; eMenuState LastState : | ||
+ | ; array<string> StringData : | ||
+ | ; s_Fonts StyleFonts[5] : | ||
+ | ; string StyleName : | ||
+ | ; array<vector> VectorData : | ||
− | == | + | ==Structures== |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | == | + | ===s_Fonts=== |
− | + | ||
− | ; | + | ====ceGUIStyles==== |
+ | ; array<GUIFont> Font : | ||
− | ; | + | ==Functions== |
+ | ; FillStyle( ): | ||
+ | ; Font GetFont(eFontScale FontScale, eMenuState State ): | ||
+ | ; class<ceModuleInfo> GetModuleInfo( ): | ||
+ | ; InitializeFonts( ): | ||
+ | ; bool InternalOnDraw(Canvas Canvas, eMenuState MenuState, float Left, float Top, float Width, float Height ): | ||
+ | ; bool InternalOnDrawText(Canvas Canvas, eMenuState MenuState, float Left, float Top, float Width, float Height, eTextAlign Align, string Text, eFontScale FontScale ): | ||
+ | ; SetNativeOnDraw(bool bNewNativeOnDraw ): | ||
+ | ; SetNativeOnDrawText(bool bNewNativeOnDrawText ): | ||
− | == | + | ==Events== |
Latest revision as of 03:22, 17 May 2008
Properties[edit]
- bool bNativeOnDraw
- bool bNativeOnDrawText
- array<float> FloatData
- array<int> IntData
- Font LastFont
- eFontScale LastFontScale
- eMenuState LastState
- array<string> StringData
- s_Fonts StyleFonts[5]
- string StyleName
- array<vector> VectorData
Structures[edit]
s_Fonts[edit]
ceGUIStyles[edit]
- array<GUIFont> Font
Functions[edit]
- FillStyle( )
- Font GetFont(eFontScale FontScale, eMenuState State )
- class<ceModuleInfo> GetModuleInfo( )
- InitializeFonts( )
- bool InternalOnDraw(Canvas Canvas, eMenuState MenuState, float Left, float Top, float Width, float Height )
- bool InternalOnDrawText(Canvas Canvas, eMenuState MenuState, float Left, float Top, float Width, float Height, eTextAlign Align, string Text, eFontScale FontScale )
- SetNativeOnDraw(bool bNewNativeOnDraw )
- SetNativeOnDrawText(bool bNewNativeOnDrawText )