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Legacy:GUIStyles
From Unreal Wiki, The Unreal Engine Documentation Site
The GUIStyle is an object that is used to describe common visible components of the interface.
Contents
Properties[edit]
- string KeyName
- This is the name of the style used for lookup.
- EMenuRenderStyle RStyles[5]
- The render styles for each state.
- Material Images[5]
- This array holds 1 material for each state ( Blurry, Watched, Focused, Pressed, Disabled ).
- eImgStyle ImgStyle[5]
- How should each image for each state be drawed.
- Color FontColors[5]
- This array holds 1 font color for each state.
- Color ImgColors[5]
- This array holds 1 image color for each state.
- GUIFont Fonts[5]
- Holds the fonts for each state.
- int BorderOffsets[4]
- How thick is the border.
- string FontNames[5]
- Holds the names of the 5 fonts to use.
- bool bRegistered
- Used as Default only. Tells if Controller has this style registered.
Methods[edit]
Function[edit]
- Draw( Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height )
- DrawText( Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height, eTextAlign Align, string Text )
Events[edit]
- Initialize()
Delegates[edit]
- bool OnDraw( Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height )
- Can be used to draw. Return true to skip the default draw method.
- bool OnDrawText( Canvas Canvas, eMenuState MenuState, float left, float top, float width, float height, eTextAlign Align, string Text )
- Can be used to draw. Return true to skip the default draw method.
Known Subclasses[edit]
- STY_IRCEntry
- STY_IRCText
- STY_LadderButton
- STY_NoBackground
- STY_Page
- STY_RosterButton
- STY_RoundButton
- STY_ScrollZone
- STY_ServerBrowserGrid
- STY_ServerBrowserGridHeader
- STY_SliderCaption
- STY_SquareButton
- STY_TabButton
- STY_TextButton
- STY_TextLabel