Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Legacy:Solid Snake/CeGUIStyles
From Unreal Wiki, The Unreal Engine Documentation Site
Properties
- bool bNativeOnDraw
- bool bNativeOnDrawText
- array<float> FloatData
- array<int> IntData
- Font LastFont
- eFontScale LastFontScale
- eMenuState LastState
- array<string> StringData
- s_Fonts StyleFonts[5]
- string StyleName
- array<vector> VectorData
Structures
s_Fonts
ceGUIStyles
- array<GUIFont> Font
Functions
- FillStyle( )
- Font GetFont(eFontScale FontScale, eMenuState State )
- class<ceModuleInfo> GetModuleInfo( )
- InitializeFonts( )
- bool InternalOnDraw(Canvas Canvas, eMenuState MenuState, float Left, float Top, float Width, float Height )
- bool InternalOnDrawText(Canvas Canvas, eMenuState MenuState, float Left, float Top, float Width, float Height, eTextAlign Align, string Text, eFontScale FontScale )
- SetNativeOnDraw(bool bNewNativeOnDraw )
- SetNativeOnDrawText(bool bNewNativeOnDrawText )