I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX
Legacy:Solid Snake/CeModuleInfo
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
Constants[edit]
- CHAOS_ENGINE_VERSION = "0.5C"
Properties[edit]
ceModuleInfo[edit]
- s_GUIDrawStyle AltComboButtonStyle[5]
- s_GUIDrawStyle ArrowLeftDblStyle[5]
- s_GUIDrawStyle ArrowLeftStyle[5]
- s_GUIDrawStyle ArrowRightDblStyle[5]
- s_GUIDrawStyle ArrowRightStyle[5]
- s_GUIDrawStyle BindBoxStyle[5]
- s_GUIDrawStyle BottomTabButtonStyle[5]
- s_GUIDrawStyle BrowserButtonStyle[5]
- s_GUIDrawStyle BrowserListSelStyle[5]
- s_GUIDrawStyle CharButtonStyle[5]
- s_GUIDrawStyle CheckBoxCheckStyle[5]
- s_GUIDrawStyle CheckBoxStyle[5]
- s_GUIDrawStyle CloseButtonStyle[5]
- s_GUIDrawStyle ComboButtonBStyle[5]
- s_GUIDrawStyle ComboButtonStyle[5]
- s_GUIDrawStyle ComboListBoxStyle[5]
- array<s_ConsoleCommandDef> ConsoleCommandDef
- s_GUIDrawStyle ContextMenuStyle[5]
- s_GUIDrawStyle CoolScrollStyle[5]
- s_GUIDrawStyle DarkTextLabelStyle[5]
- array<name> DesktopIgnoreClassName
- s_GUIDrawStyle EditBoxStyle[5]
- s_GUIDrawStyle FloatingWindowStyle
- s_GUIDrawStyle FooterButtonStyle[5]
- s_GUIDrawStyle FooterStyle[5]
- IntBox GUIWindowBorderBox
- IntBox GUIWindowTitleBarPadding
- s_GUIDrawStyle HeaderStyle[5]
- s_GUIDrawStyle InventoryBoxEmptyStyle
- s_GUIDrawStyle InventoryBoxStyle
- s_GUIDrawStyle IRCEntryStyle[5]
- s_GUIDrawStyle IRCTextStyle[5]
- s_GUIDrawStyle ItemOutlineStyle[5]
- s_GUIDrawStyle LadderButtonActiveStyle[5]
- s_GUIDrawStyle LadderButtonStyle[5]
- string LastPlayerProfileName
- s_GUIDrawStyle ListBoxStyle[5]
- s_GUIDrawStyle ListHighlightStyle[5]
- s_GUIDrawStyle ListSectionHeaderStyle[5]
- s_GUIDrawStyle ListSelectionStyle[5]
- s_GUIDrawStyle MenuBarStyle[5]
- s_GUIDrawStyle MidGameButtonStyle[5]
- string ModuleContextMenuComponentName
- string ModuleDescription
- string ModuleDesktopComponentName
- string ModuleMenuBarComponentName
- string ModuleName
- string ModulePrefix
- string ModuleQuitWindowName
- float ModuleVersion
- s_GUIDrawStyle MouseOverLabelStyle[5]
- s_GUIDrawStyle NoBackgroundStyle[5]
- s_GUIDrawStyle PageStyle[5]
- string RGB_ConversionTable[16]
- s_GUIDrawStyle RosterButtonStyle[5]
- s_GUIDrawStyle RoundButtonStyle[5]
- s_GUIDrawStyle RoundScaledButtonStyle[5]
- s_GUIDrawStyle ScrollZoneStyle[5]
- s_GUIDrawStyle SectionHeaderBarStyle[5]
- s_GUIDrawStyle SectionHeaderTextStyle[5]
- s_GUIDrawStyle SectionHeaderTopStyle[5]
- s_GUIDrawStyle ServerBrowserGridHeaderStyle[5]
- s_GUIDrawStyle ServerBrowserGridStyle[5]
- s_GUIDrawStyle ServerListContextMenuStyle[5]
- s_GUIDrawStyle SliderBarStyle[5]
- s_GUIDrawStyle SliderCaptionStyle[5]
- s_GUIDrawStyle SliderFillStyle[5]
- s_GUIDrawStyle SliderKnobStyle[5]
- s_GUIDrawStyle SpinnerStyle[5]
- s_GUIDrawStyle SquareBarStyle[5]
- s_GUIDrawStyle SquareButtonStyle[5]
- s_GUIDrawStyle SquareMenuButtonStyle[5]
- s_GUIDrawStyle TabBackgroundStyle[5]
- s_GUIDrawStyle TabButtonStyle[5]
- s_GUIDrawStyle TextButtonEffectStyle[5]
- s_GUIDrawStyle TextButtonStyle[5]
- s_GUIDrawStyle TextLabelStyle[5]
- s_GUIDrawStyle VertDownButtonStyle[5]
- s_GUIDrawStyle VertGripStyle[5]
- s_GUIDrawStyle VertUpButtonStyle[5]
Structures[edit]
s_ConsoleCommandDef[edit]
ceModuleInfo[edit]
- string Command
- string Desc
s_GUIDrawStyle[edit]
ceModuleInfo[edit]
- color FontBKColor
- color FontColor
- array<string> FontNames
- color ImageColor
- GUI.eImgStyle ImageDrawStyle
- Material ImageMaterial
- FloatBox ImagePadding
- GUI.EMenuRenderStyle ImageRenderStyle
Functions[edit]
- array<string> AllConsoleCommands(string Prefix )
- string AutoTabConsole(string Prefix )
- bool ConsoleCommand(string Command )
- float ConvertStringTo16Bit(string s )
- color ConvertToColor(string ColorCode )
- DrawComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float ScreenLeft, float Top, float Width, float Height, float DeltaTime )
- DrawConsole(Canvas Canvas, string TypedStr, int TypedStrPos, array<string> History, int SBHead, int SBPos )
- DrawInventoryBox(Canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
- DrawInventoryBoxIcon(canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
- DrawTextComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font )
- GetComponentDimensions(s_GUIDrawStyle GUIDrawStyle, float Left, float Top, float width, float Height, out float ActualLeft, out float ActualTop, out float ActualWidth, out float ActualHeight )
- s_GUIDrawStyle GetComponentDrawStyle(string StyleName, int StyleIndex )
- int GUIAssignNewMenuPosition(GUIPage NewPage, array<GUIPage> MenuStack )
- GUISortMenuStack(array<GUIPage> OldStack, out array<GUIPage> NewStack, optional GUIPage ForcePage )
- PostDrawComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float ScreenLeft, float Top, float Width, float Height, float DeltaTime )
- PostDrawConsole(Canvas Canvas, string TypedStr, int TypedStrPos, array<string> History, int SBHead, int SBPos )
- PostDrawInventoryBox(Canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
- PostDrawTextComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font )
- PreDrawComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float ScreenLeft, float Top, float Width, float Height, float DeltaTime )
- PreDrawConsole(Canvas Canvas, string TypedStr, int TypedStrPos, array<string> History, int SBHead, int SBPos )
- PreDrawInventoryBox(Canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
- PreDrawTextComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font )
- bool QuickDrawCheck(string StyleName, int StyleIndex, float Width, float Height )
- bool StyleDrawNative(string StyleName )
- bool StyleDrawTextNative(string StyleName )