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Legacy:Solid Snake/CeModuleInfo

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UT2004 :: Object >> ceModuleInfo

Constants[edit]

CHAOS_ENGINE_VERSION = "0.5C" 

Properties[edit]

ceModuleInfo[edit]

s_GUIDrawStyle AltComboButtonStyle[5] 
s_GUIDrawStyle ArrowLeftDblStyle[5] 
s_GUIDrawStyle ArrowLeftStyle[5] 
s_GUIDrawStyle ArrowRightDblStyle[5] 
s_GUIDrawStyle ArrowRightStyle[5] 
s_GUIDrawStyle BindBoxStyle[5] 
s_GUIDrawStyle BottomTabButtonStyle[5] 
s_GUIDrawStyle BrowserButtonStyle[5] 
s_GUIDrawStyle BrowserListSelStyle[5] 
s_GUIDrawStyle CharButtonStyle[5] 
s_GUIDrawStyle CheckBoxCheckStyle[5] 
s_GUIDrawStyle CheckBoxStyle[5] 
s_GUIDrawStyle CloseButtonStyle[5] 
s_GUIDrawStyle ComboButtonBStyle[5] 
s_GUIDrawStyle ComboButtonStyle[5] 
s_GUIDrawStyle ComboListBoxStyle[5] 
array<s_ConsoleCommandDef> ConsoleCommandDef 
s_GUIDrawStyle ContextMenuStyle[5] 
s_GUIDrawStyle CoolScrollStyle[5] 
s_GUIDrawStyle DarkTextLabelStyle[5] 
array<name> DesktopIgnoreClassName 
s_GUIDrawStyle EditBoxStyle[5] 
s_GUIDrawStyle FloatingWindowStyle 
s_GUIDrawStyle FooterButtonStyle[5] 
s_GUIDrawStyle FooterStyle[5] 
IntBox GUIWindowBorderBox 
IntBox GUIWindowTitleBarPadding 
s_GUIDrawStyle HeaderStyle[5] 
s_GUIDrawStyle InventoryBoxEmptyStyle 
s_GUIDrawStyle InventoryBoxStyle 
s_GUIDrawStyle IRCEntryStyle[5] 
s_GUIDrawStyle IRCTextStyle[5] 
s_GUIDrawStyle ItemOutlineStyle[5] 
s_GUIDrawStyle LadderButtonActiveStyle[5] 
s_GUIDrawStyle LadderButtonStyle[5] 
string LastPlayerProfileName 
s_GUIDrawStyle ListBoxStyle[5] 
s_GUIDrawStyle ListHighlightStyle[5] 
s_GUIDrawStyle ListSectionHeaderStyle[5] 
s_GUIDrawStyle ListSelectionStyle[5] 
s_GUIDrawStyle MenuBarStyle[5] 
s_GUIDrawStyle MidGameButtonStyle[5] 
string ModuleContextMenuComponentName 
string ModuleDescription 
string ModuleDesktopComponentName 
string ModuleMenuBarComponentName 
string ModuleName 
string ModulePrefix 
string ModuleQuitWindowName 
float ModuleVersion 
s_GUIDrawStyle MouseOverLabelStyle[5] 
s_GUIDrawStyle NoBackgroundStyle[5] 
s_GUIDrawStyle PageStyle[5] 
string RGB_ConversionTable[16] 
s_GUIDrawStyle RosterButtonStyle[5] 
s_GUIDrawStyle RoundButtonStyle[5] 
s_GUIDrawStyle RoundScaledButtonStyle[5] 
s_GUIDrawStyle ScrollZoneStyle[5] 
s_GUIDrawStyle SectionHeaderBarStyle[5] 
s_GUIDrawStyle SectionHeaderTextStyle[5] 
s_GUIDrawStyle SectionHeaderTopStyle[5] 
s_GUIDrawStyle ServerBrowserGridHeaderStyle[5] 
s_GUIDrawStyle ServerBrowserGridStyle[5] 
s_GUIDrawStyle ServerListContextMenuStyle[5] 
s_GUIDrawStyle SliderBarStyle[5] 
s_GUIDrawStyle SliderCaptionStyle[5] 
s_GUIDrawStyle SliderFillStyle[5] 
s_GUIDrawStyle SliderKnobStyle[5] 
s_GUIDrawStyle SpinnerStyle[5] 
s_GUIDrawStyle SquareBarStyle[5] 
s_GUIDrawStyle SquareButtonStyle[5] 
s_GUIDrawStyle SquareMenuButtonStyle[5] 
s_GUIDrawStyle TabBackgroundStyle[5] 
s_GUIDrawStyle TabButtonStyle[5] 
s_GUIDrawStyle TextButtonEffectStyle[5] 
s_GUIDrawStyle TextButtonStyle[5] 
s_GUIDrawStyle TextLabelStyle[5] 
s_GUIDrawStyle VertDownButtonStyle[5] 
s_GUIDrawStyle VertGripStyle[5] 
s_GUIDrawStyle VertUpButtonStyle[5] 

Structures[edit]

s_ConsoleCommandDef[edit]

ceModuleInfo[edit]

string Command 
string Desc 

s_GUIDrawStyle[edit]

ceModuleInfo[edit]

color FontBKColor 
color FontColor 
array<string> FontNames 
color ImageColor 
GUI.eImgStyle ImageDrawStyle 
Material ImageMaterial 
FloatBox ImagePadding 
GUI.EMenuRenderStyle ImageRenderStyle 

Functions[edit]

array<string> AllConsoleCommands(string Prefix )
string AutoTabConsole(string Prefix )
bool ConsoleCommand(string Command )
float ConvertStringTo16Bit(string s )
color ConvertToColor(string ColorCode )
DrawComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float ScreenLeft, float Top, float Width, float Height, float DeltaTime )
DrawConsole(Canvas Canvas, string TypedStr, int TypedStrPos, array<string> History, int SBHead, int SBPos )
DrawInventoryBox(Canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
DrawInventoryBoxIcon(canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
DrawTextComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font )
GetComponentDimensions(s_GUIDrawStyle GUIDrawStyle, float Left, float Top, float width, float Height, out float ActualLeft, out float ActualTop, out float ActualWidth, out float ActualHeight )
s_GUIDrawStyle GetComponentDrawStyle(string StyleName, int StyleIndex )
int GUIAssignNewMenuPosition(GUIPage NewPage, array<GUIPage> MenuStack )
GUISortMenuStack(array<GUIPage> OldStack, out array<GUIPage> NewStack, optional GUIPage ForcePage )
PostDrawComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float ScreenLeft, float Top, float Width, float Height, float DeltaTime )
PostDrawConsole(Canvas Canvas, string TypedStr, int TypedStrPos, array<string> History, int SBHead, int SBPos )
PostDrawInventoryBox(Canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
PostDrawTextComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font )
PreDrawComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float ScreenLeft, float Top, float Width, float Height, float DeltaTime )
PreDrawConsole(Canvas Canvas, string TypedStr, int TypedStrPos, array<string> History, int SBHead, int SBPos )
PreDrawInventoryBox(Canvas C, Inventory Inv, int ScreenLeft, int Top, float Width, float Height, bool bSelected )
PreDrawTextComponent(Canvas Canvas, GUIStyles GUIStyle, string StyleName, GUI.eMenuState MenuState, float Left, float Top, float Width, float Height, GUI.eTextAlign Align, string Text, Font Font )
bool QuickDrawCheck(string StyleName, int StyleIndex, float Width, float Height )
bool StyleDrawNative(string StyleName )
bool StyleDrawTextNative(string StyleName )

Events[edit]