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Legacy:Sound (UT)

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UT :: Object (UT) >> Sound (Package: Engine)

This class is native to the engine and there is no UnrealScript source for it.

See Sound for the UT2003 version of this class.

Sound Functions In Other Classes[edit]

Actor (UT) Class[edit]

PlaySound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch) [native, final] 
See Actor (UT)/Functions.
PlayOwnedSound (Sound Sound, optional ESoundSlot Slot, optional float Volume, optional bool bNoOverride, optional float Radius, optional float Pitch) [native, final, simulated] 
See Actor (UT)/Functions.
float GetSoundDuration (Sound Sound) [native, final] 
See Actor (UT)/Functions.

Pawn (UT) Class[edit]

ClientHearSound (Actor (UT) Actor, int Id, Sound S, vector SoundLocation, vector Parameters) [native, simulated] 
Client-side event called when the client hears a sound.

PlayerPawn Class[edit]

ClientPlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl) [simulated] 
Plays a sound client-side. This function uses unreliable replication and might be dropped when there is packet loss.
ClientReliablePlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl) [simulated] 
Same as ClientPlaySound, but uses reliable replication so it always reaches the client.

Related Topics[edit]