I don't need to test my programs. I have an error-correcting modem.
StatLog, native UnrealScript class. Provides means to write Unicode-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk.
- StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The start console command can only deal with actual network URLs.