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Difference between revisions of "Legacy:StatLog"

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{{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> StatLog}}
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{{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> StatLog (Package: Botpack)}}
  
 
''StatLog'', native UnrealScript class. Provides means to write [http://www.unicode.org Unicode]-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk.
 
''StatLog'', native UnrealScript class. Provides means to write [http://www.unicode.org Unicode]-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk.
  
 
* StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The ''start'' console command can only deal with actual network URLs.
 
* StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The ''start'' console command can only deal with actual network URLs.
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== Known subclasses ==
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*[[Legacy:StatLogFile (UT)|StatLogFile (UT)]]
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[[Category:Legacy Class (UT)|{{PAGENAME}}]]

Latest revision as of 16:39, 22 July 2016

UT :: Actor (UT) >> Info (UT) >> StatLog (Package: Botpack)

StatLog, native UnrealScript class. Provides means to write Unicode-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk.

  • StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The start console command can only deal with actual network URLs.

Known subclasses[edit]