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Difference between revisions of "Legacy:StatLog"
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− | {{classbox|[[Legacy:Actor|Actor]] >> [[Legacy:Info (UT)|Info (UT)]] >> StatLog}} | + | {{classbox| [[Legacy:UT|UT]] :: [[Legacy:Actor (UT)|Actor (UT)]] >> [[Legacy:Info (UT)|Info (UT)]] >> StatLog (Package: Botpack)}} |
''StatLog'', native UnrealScript class. Provides means to write [http://www.unicode.org Unicode]-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk. | ''StatLog'', native UnrealScript class. Provides means to write [http://www.unicode.org Unicode]-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk. | ||
* StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The ''start'' console command can only deal with actual network URLs. | * StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The ''start'' console command can only deal with actual network URLs. | ||
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+ | == Known subclasses == | ||
+ | *[[Legacy:StatLogFile (UT)|StatLogFile (UT)]] | ||
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+ | [[Category:Legacy Class (UT)|{{PAGENAME}}]] |
Latest revision as of 13:39, 22 July 2016
StatLog, native UnrealScript class. Provides means to write Unicode-encoded text to (log-)files. Apart from writing to fixed .ini files, this class is UnrealScript's only means to write data to disk.
- StatLog's static BrowseRelativeLocalURL function is a handy way to create an in-game link to a locally saved HTML manual (of a mod, for instance). The start console command can only deal with actual network URLs.